The spell magnifies and redirects the force behind an attack, potentially throwing the weapon out of control. Can have a variety of effects, unlocking new ones with caster level. Attracting an object to your hand.Ī spell that allows the caster to use the stars to create constellations. Summons a Small or Tiny object that you can see to yourself.Ī simple trick most people learn as a starting point to magic. You summon a colourful aura of aberrant energy around you that harms creatures close to you.Ĭall upon nature to help you hide from and seek your target You touch a willing creature and cause thorny vines to grow over its body. The creature you touch glows with an aura that resembles moving spectral magma, creating a burning shield.Ī protective magical force surrounds you, manifesting as a spectral flame that covers you and your gear. You can create a multipurpose arcane battery.Ĭripple a creature that you are holding further.Ĭreate up to three magical, invisible runes on one or more creatures within range to make them easier for you to detect and strike.Ĭonjure a rope that brings two things together You charge a projectile with arcane energy, ready to release it explosively. You conjure an unstable bolt of electricity and fire it toward a target.Ī grenade that explodes with lightning in a 10 foot cube. No 3rd grade bully will bother you and your friends ever again. You create a magical holy barrier that protects anyone inside of it from evil creatures. You bring to life the shadow of a creature you can see within range. You animate an inanimate rope-like object, such as string, yarn, cord, line, rope, or cable of up to 50 feet or a maximum of 10 lbs. You attempt to make a humanoid that you can see within range become fixated on and irrepressibly amused by a creature or object of your choice. With a swing of your weapon, you attack a target within range with a wave of cutting air.Ĭreate money when you need it, consequences be damned.Īlter an object to make it a useful tool on the spot.Ĭhanneling your magical flow you animate a small portion of helpful glowing dust You throw a hand forward and send a roaring ball of flame roughly 1 foot in diameter towards a target within range. Restore some health to an ally and conjure an additional protective shield to safeguard them from further harm.Ī blast of wind magic allows you to throw your sword upwards with great strength, lifting your target off the ground or ascending great heights.īy invoking wind magic around the blade in you hand, you are given a moment of intense speed as you slash propelling yourself forward to strike a distant target. You strike with a weapon covered in acidic slime Warp the form of a creature, turning it into an aberration. I can make it happen.Back to Main Page → 5e Homebrew → Spells 1st-Level SpellsĦ Feet Back, ALRIGHT! (Grum's Social Distancing)įorce a creature to adhere to social distancing staying at least 6 feet away from you. if not, all of the above is out the window and you will go nowhere fast. ![]() Im assuming both white mage and mage are hof 12* completed. white mage only for attacking water monsters). Offdeck can use white mage with red meiaja, kotr (just to keep faith up), flameSHIFT (i wouldnt use force because you want to swap back to mage for his power as soon as you can. If not, orb manage with drives, keep buffing as you have orbs (undying and hells gate will extend your faith and trance and any other buffs on you by +1 duration if you have them maxed out). ![]() use blue varuna and virtually oneshot most enemies. ![]() First thing you do is ult (guves you faith), then trance, because you started with 2 life orbs from hells gate and undying already anyway. Originally posted by goredrinker:Mage: blue varuna, undying, hells gate, mage trance.
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